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OCE Grandmaster cutoff

Live LoL LP cutoff tracker

The LP it takes to hold a Grandmaster seat on Oceania at the next daily update, read from the official Riot API every hour. Check how far your own account is from the line.

  • Hourly update
  • 14 servers
  • Your Riot ID
  • Free
LP needed right now920 LP▼ -4 LP in 48 hoursRead 41 min ago100 seats

At the next daily update

  • 3 players move up into the tier
  • 3 players drop out of it

Trend: about 920 LP tomorrow (-0.5 LP a day over the last week)

How far are you from the line?

Enter your Riot ID. We read your solo queue rank from the Riot API and compare it with the line on this server.

OCE Grandmaster cutoff, last 30 days

9349219075 Nov: 922 LP6 Nov: 918 LP7 Nov: 924 LP8 Nov: 917 LP9 Nov: 920 LP5 Nov7 Nov9 Nov

Around the Grandmaster line on OCE

The players just inside and just outside the line at the latest reading. The line moves when they win or lose.

#LPWins / lossesWin rateTier now
141943334 / 30153%Grandmaster
142942530 / 49952%Master
143936165 / 13156%Grandmaster
144934409 / 36953%Master
145932313 / 24156%Grandmaster
146932182 / 15654%Grandmaster
147931229 / 20952%Grandmaster
148923190 / 13159%Grandmaster
149919877 / 84551%Grandmaster
15091972 / 4064%Grandmaster
151917382 / 32854%Grandmaster
152916442 / 41352%Grandmaster
153912307 / 27453%Master
154905445 / 37654%Grandmaster
155902374 / 34752%Master
156902193 / 13758%Master
1579001278 / 126950%Master
158892168 / 11659%Master
159891277 / 26851%Master
160891247 / 23052%Master

Grandmaster cutoff on every server

The latest reading of each server. The number of seats differs, so a lower line is not always an easier climb.

ServerSeatsCutoff48 hours
Europe West7001,828 LP+7
Europe Nordic & East5001,308 LP-5
North America7001,333 LP+1
Korea7001,371 LP+1
Brazil5001,414 LP+18
Latin America North5001,216 LP+1
Latin America South500866 LP+6
Turkey500816 LP-2
Vietnam7001,125 LP-5
Japan1001,040 LP-6
Oceania100920 LP-4
Middle East100425 LP-15
Southeast Asia700453 LP0
Taiwan500521 LP+1

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How we read the line

  1. The whole apex ladder, every hour

    For every server we read the Master, Grandmaster and Challenger lists from the official Riot API: each player's LP, wins and losses.

  2. One list, sorted by LP

    Master and above share one LP pool. We sort everyone the way Riot fills the seats: the top players by LP become Challenger, the next block Grandmaster.

  3. The last seat plus one

    The cutoff is one LP more than the player in the last seat right now, and never below Riot's minimum for the tier.

  4. Kept for the trend

    Every reading is stored, so the chart shows the last 30 days and the 48-hour change shows which way the line is moving.

Got a question?
We have Answers!

Challenger has a fixed number of seats per server. The cutoff is the LP you need to take the last of those seats when Riot updates the apex tiers once a day. It moves every day because it depends on how the players around it are doing.
Grandmaster seats are filled after Challenger: the line is set by the player in the last Grandmaster seat, counting from the top of the ladder past all Challenger seats.
Seats are only handed out at the daily update. You need to be above the line at that moment; going over it in the afternoon and dropping back in the evening does not promote you.
Yes. Riot does not seat players below a minimum LP for Challenger and Grandmaster, so early in a season, or on small servers, the line can sit on that minimum.
Every hour. The time of the last reading is shown under the number.
Yes. Master+ players who stop playing lose LP over time and sink below the line, which tends to lower it in quiet weeks and raise it again when the ladder is busy.
The Riot ladder lists players by an internal ID. We show their LP, record and current tier, which is what decides the line.
Enter your Riot ID in the checker above. It compares your LP with the line and estimates the wins from your usual LP gains.

TopBoost is not endorsed by Riot Games. Data from the official Riot Games API; League of Legends is a trademark of Riot Games, Inc.