LoL Wins Calculator
Free LoL wins calculator
Find out how many wins and games stand between your League of Legends rank and the one you want. Load your rank from your Riot ID or pick it by hand, and see the count at your own win rate and LP gains.
- Free
- No login
- Live rank from Riot
- LP from your MMR
How many wins to your target rank?
Load your rank with your Riot ID, or pick it yourself. Then choose the rank you want to reach.
How the wins calculator works
Load or pick your rank
Type your Riot ID and we read your rank, LP and record from Riot, or choose your rank and LP yourself.
Choose the rank you want
Every division is 100 LP. We add up the LP from where you stand to the first LP of your target rank.
See wins and games
LP per win turns the distance into wins; your win rate and LP per loss turn it into the games it really takes.
Wins between ranks at a glance
From the start of one tier to the start of the next, at 22 LP per win and per loss. Your own count starts from your exact LP, so it is this number or fewer.
| Climb | LP | Wins in a row | Games at 55% |
|---|---|---|---|
| Iron IV → Bronze IV | 400 | 19 | 182 |
| Bronze IV → Silver IV | 400 | 19 | 182 |
| Silver IV → Gold IV | 400 | 19 | 182 |
| Gold IV → Platinum IV | 400 | 19 | 182 |
| Platinum IV → Emerald IV | 400 | 19 | 182 |
| Emerald IV → Diamond IV | 400 | 19 | 182 |
| Diamond IV → Master | 400 | 19 | 182 |
| One division | 100 | 5 | 46 |
How the count works
Iron IV to Diamond I is 28 divisions of 100 LP each, and Master begins at 0 LP straight after Diamond I. The distance between two ranks is the LP left in your division plus 100 for every division after it.
Divide that by what a win pays and you get the wins in a row it takes. Losses stretch it out: each one takes back LP, so the real number of games depends on how often you win and how much a loss costs.
Why LP gains differ
Riot hands out LP based on your hidden MMR. When your MMR sits above your rank you get more LP per win and lose less per defeat; when it sits below, wins pay little and losses hurt.
That is why we start from your MMR estimate instead of one fixed number. If your recent games show other LP, type your own numbers in and the count follows.
Win rate is everything
At 50% with even LP you stand still, however many games you play. At 55% you climb slowly, at 60% about twice as fast, and from 65% the climb is quick.
Below 50% the count turns around: every game costs LP on average. More games do not help there; a better win rate, a coach, or a booster does.
Climbing in fewer games
Stick to one role and two or three champions: it is the most reliable way to lift your win rate.
Stop after two losses in a row, and play when you are rested. Tilted games are the ones that undo a good week.
If time is the problem rather than skill, a division boost or a Duo boost covers the same climb while you keep your evenings.
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Estimate only. Riot Games does not publish MMR or exact LP gains. We count from your public rank and LP and estimate LP per game from your record. TopBoost is not affiliated with or endorsed by Riot Games.